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[Game ProgramChap05

Description: 选自《3D游戏编程》第5章 实战例题:3D编程技术的实战例题, 包括基于单色多边形的绘图技巧,多重纹理的合成方法,光影贴图:运用多纹理技巧实现模拟光照,广告牌,法线贴图,阶层体系:3D数据的基本处理方式,动画,和蒙皮。-Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color polygon-based graphics techniques, the synthesis of multi-texture, light and texture: the use of many techniques to achieve texture Analog light, billboards, normal mapping, Class system: 3D data, the basic approach, animation, and skin.
Platform: | Size: 1446912 | Author: 11 | Hits:

[matlabpyramid_texture

Description: This project describes a method for synthesizing images that match the texture appearance of a given digitized sample. This synthesis is completely automatic and requires only the “target” texture as input.
Platform: | Size: 882688 | Author: Riji | Hits:

[OpenGL programfire

Description: 功能:用OPENGL实现火焰动态纹理的合成-Features: dynamic texture with OPENGL to achieve the synthesis of the flame
Platform: | Size: 1673216 | Author: 寻梦 | Hits:

[Special Effectsglobal-illumination-rendering

Description: 可变材质的实时全局光照明绘制,可以帮助我们合成照片级真实感的图像。pdf文档,中文版-Variable real-time global illumination texture mapping, you can help us to photo-realistic image synthesis. pdf documents, the Chinese version
Platform: | Size: 491520 | Author: 张晓一 | Hits:

[Compress-Decompress algrithms61IC_H4231

Description: PAV (H265) 是 音视频 压缩解压 协议,非常不同于H264/MPEG4,ZPAV (H265) 的基本算法 是 小波,多级树集合群,广义小波,数学形态小波,...... ZPAV (H265) 基本算法 : 1,图象与声音分解与合成 :小波 ; 2,图象与声音前处理 :小波子带零交叉降噪,目标纹理处理,语音处理 ; 3,速率控制 :小波子带熵速率控制 ; 4,量化与反量化 :小波子带熵量化与反量化 ; 5,低频分量和高频分量的降维 :小波子带邻域交叉降维 ; 6,运动矢量和量化表的分解与合成 :广义小波 ; 7,位面编码 :数学形态小波,多级树集合群,嵌入零树,位面降维 ; 8,位流编码 :算术编码,熵编码 ; 9,运动估计 :宏块最优决策,运动矢量预测 ; A,运动搜索 :钻石,大钻石,小钻石,方形 ; B,图象与声音后处理 :低通滤波,断点重构,宏块平滑 ; C,误码纠错 :矢量仿真,帧间仿真 。 -The PAV (H265) is the audio and video compression and decompression protocol, is very different from H264/MPEG4 ZPAV (H265) algorithm is a wavelet, multi-level tree collection group, and generalized wavelets, mathematical morphology, wavelet, ... ZPAV (H265) algorithm: 1, image and sound decomposition and synthesis: wavelet 2, image and sound processing: wavelet sub-band zero-crossing noise, target texture processing, speech processing 3, the rate control: wavelet subband entropy rate control 4, quantization and inverse quantization: Wavelet subband entropy quantization and inverse quantization 5, the dimensionality reduction of the low frequency component and high frequency components: the wavelet subbands neighborhood cross-dimensionality reduction 6, the decomposition and synthesis of the motion vector and quantization tables: generalized wavelet 7, bit-plane coding: the mathematical form of wavelet multi-level tree collection group, embedded zerotree, bit plane
Platform: | Size: 4826112 | Author: 李阳 | Hits:

[OpenGL programtextureLighting

Description: 图形学 opengl,纹理与光照的结合,实现了两者的合成-The combination of graphics of opengl, texture and light, to achieve a synthesis of the two
Platform: | Size: 349184 | Author: ys | Hits:

[Special EffectsPTS-code(codePimagePfigure)

Description: 自然界中存在大量的纹理,往往具有自相似性,即一小块纹理就能反映整体纹理的特点。先有一个小的纹理图像,然后合成一个大的。-The presence of large amounts of grain in the nature, often with self-similarity, namely a small piece of texture can reflect the overall characteristic. There is a small texture image first, and then a big synthesis.
Platform: | Size: 169984 | Author: ningshuangning | Hits:

[OtherOpenGL-sea-field

Description: 论文以Visual C++为开发平台,利用OpenGL构建海洋场景,通过调用建立的舰船3D模型、纹理映射、场景的合成、双缓存等技术,实现反舰导弹可见光目标图像的生成,为靶场导引头对海性能测试提供了一个很好的辅助手段,有助于提高靶场试验鉴定技术水平。 -Thesis, Visual C++ development platform, using OpenGL to build ocean scene, ship 3D model by calling the establishment, texture mapping, scene of synthesis, double-caching technology, anti-ship missile target image to generate visible light for range seeker performance testing of the sea provides a good adjunct to help improve shooting range test identification technology.
Platform: | Size: 390144 | Author: 陆晓 | Hits:

[Special EffectsMatlab-code-for-DTS

Description: It contains the source code for Kernel Learning for Dynamic Texture Synthesis published in IEEE Transactions on Image Processing-It contains the source code for Kernel Learning for Dynamic Texture Synthesis published in IEEE Transactions on Image Processing
Platform: | Size: 2121728 | Author: yujian | Hits:

[2D Graphic05357829

Description: 用EL99算法合成纹理,速度比较慢,效果还不错,适用于大多数纹理的合成-Texture synthesis using EL99 algorithm, speed is slow, the effect is good, suitable for most texture synthesis
Platform: | Size: 2048 | Author: QIW+518 | Hits:

[Special EffectsImageQuilting

Description: 实现image quilting算法进行纹理合成。(implement of Texture synthesis)
Platform: | Size: 1252352 | Author: 假瘦子。 | Hits:

[Special EffectsWangTilerAndTextureTransfer

Description: 基于wang tiles实现的纹理合成与纹理传输。(Texture synthesis and texture transmission based on Wang Tiles implementation.)
Platform: | Size: 236544 | Author: 假瘦子。 | Hits:

[Graph programCriminisi

Description: 大面积破损的基于样本块匹配的纹理合成修复图像(Large area damaged texture synthesis restoration image based on sample block matching)
Platform: | Size: 345088 | Author: 周小胖 | Hits:

[matlab1

Description: A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs
Platform: | Size: 569344 | Author: akbariii | Hits:
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