Description: 选自《3D游戏编程》第5章 实战例题:3D编程技术的实战例题, 包括基于单色多边形的绘图技巧,多重纹理的合成方法,光影贴图:运用多纹理技巧实现模拟光照,广告牌,法线贴图,阶层体系:3D数据的基本处理方式,动画,和蒙皮。-Selected from the " 3D Game Programming" Chapter 5 actual example: 3D programming examples of actual combat, including single-color polygon-based graphics techniques, the synthesis of multi-texture, light and texture: the use of many techniques to achieve texture Analog light, billboards, normal mapping, Class system: 3D data, the basic approach, animation, and skin. Platform: |
Size: 1446912 |
Author:11 |
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Description: This project describes a method for synthesizing images that match
the texture appearance of a given digitized sample. This synthesis is
completely automatic and requires only the “target” texture as input. Platform: |
Size: 882688 |
Author:Riji |
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Description: 功能:用OPENGL实现火焰动态纹理的合成-Features: dynamic texture with OPENGL to achieve the synthesis of the flame Platform: |
Size: 1673216 |
Author:寻梦 |
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Description: 可变材质的实时全局光照明绘制,可以帮助我们合成照片级真实感的图像。pdf文档,中文版-Variable real-time global illumination texture mapping, you can help us to photo-realistic image synthesis. pdf documents, the Chinese version Platform: |
Size: 491520 |
Author:张晓一 |
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Description: PAV (H265) 是 音视频 压缩解压 协议,非常不同于H264/MPEG4,ZPAV (H265) 的基本算法 是 小波,多级树集合群,广义小波,数学形态小波,......
ZPAV (H265) 基本算法 :
1,图象与声音分解与合成 :小波 ;
2,图象与声音前处理 :小波子带零交叉降噪,目标纹理处理,语音处理 ;
3,速率控制 :小波子带熵速率控制 ;
4,量化与反量化 :小波子带熵量化与反量化 ;
5,低频分量和高频分量的降维 :小波子带邻域交叉降维 ;
6,运动矢量和量化表的分解与合成 :广义小波 ;
7,位面编码 :数学形态小波,多级树集合群,嵌入零树,位面降维 ;
8,位流编码 :算术编码,熵编码 ;
9,运动估计 :宏块最优决策,运动矢量预测 ;
A,运动搜索 :钻石,大钻石,小钻石,方形 ;
B,图象与声音后处理 :低通滤波,断点重构,宏块平滑 ;
C,误码纠错 :矢量仿真,帧间仿真 。
-The PAV (H265) is the audio and video compression and decompression protocol, is very different from H264/MPEG4
ZPAV (H265) algorithm is a wavelet, multi-level tree collection group, and generalized wavelets, mathematical morphology, wavelet, ...
ZPAV (H265) algorithm:
1, image and sound decomposition and synthesis: wavelet
2, image and sound processing: wavelet sub-band zero-crossing noise, target texture processing, speech processing
3, the rate control: wavelet subband entropy rate control
4, quantization and inverse quantization: Wavelet subband entropy quantization and inverse quantization
5, the dimensionality reduction of the low frequency component and high frequency components: the wavelet subbands neighborhood cross-dimensionality reduction
6, the decomposition and synthesis of the motion vector and quantization tables: generalized wavelet
7, bit-plane coding: the mathematical form of wavelet multi-level tree collection group, embedded zerotree, bit plane Platform: |
Size: 4826112 |
Author:李阳 |
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Description: 图形学 opengl,纹理与光照的结合,实现了两者的合成-The combination of graphics of opengl, texture and light, to achieve a synthesis of the two Platform: |
Size: 349184 |
Author:ys |
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Description: 自然界中存在大量的纹理,往往具有自相似性,即一小块纹理就能反映整体纹理的特点。先有一个小的纹理图像,然后合成一个大的。-The presence of large amounts of grain in the nature, often with self-similarity, namely a small piece of texture can reflect the overall characteristic. There is a small texture image first, and then a big synthesis. Platform: |
Size: 169984 |
Author:ningshuangning |
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Description: 论文以Visual C++为开发平台,利用OpenGL构建海洋场景,通过调用建立的舰船3D模型、纹理映射、场景的合成、双缓存等技术,实现反舰导弹可见光目标图像的生成,为靶场导引头对海性能测试提供了一个很好的辅助手段,有助于提高靶场试验鉴定技术水平。
-Thesis, Visual C++ development platform, using OpenGL to build ocean scene, ship 3D model by calling the establishment, texture mapping, scene of synthesis, double-caching technology, anti-ship missile target image to generate visible light for range seeker performance testing of the sea provides a good adjunct to help improve shooting range test identification technology. Platform: |
Size: 390144 |
Author:陆晓 |
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Description: It contains the source code for
Kernel Learning for Dynamic Texture Synthesis published in IEEE Transactions on Image Processing-It contains the source code for
Kernel Learning for Dynamic Texture Synthesis published in IEEE Transactions on Image Processing Platform: |
Size: 2121728 |
Author:yujian |
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Description: 用EL99算法合成纹理,速度比较慢,效果还不错,适用于大多数纹理的合成-Texture synthesis using EL99 algorithm, speed is slow, the effect is good, suitable for most texture synthesis Platform: |
Size: 2048 |
Author:QIW+518 |
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Description: 基于wang tiles实现的纹理合成与纹理传输。(Texture synthesis and texture transmission based on Wang Tiles implementation.) Platform: |
Size: 236544 |
Author:假瘦子。
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